﻿<phone:PhoneApplicationPage 
    x:Class="IWantIn.InstructionsPage"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone"
    xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
    FontFamily="{StaticResource PhoneFontFamilyNormal}"
    FontSize="{StaticResource PhoneFontSizeNormal}"
    Foreground="{StaticResource PhoneForegroundBrush}"
    SupportedOrientations="PortraitOrLandscape" Orientation="Portrait"
    mc:Ignorable="d" d:DesignHeight="768" d:DesignWidth="480"
    shell:SystemTray.IsVisible="True">

    <Grid>
        <Grid.RowDefinitions>
            <RowDefinition Height="Auto"/>
            <RowDefinition Height="*"/>
        </Grid.RowDefinitions>

        <!-- The standard header -->
        <StackPanel Style="{StaticResource PhoneTitlePanelStyle}">
            <TextBlock Text="IWantIn" Style="{StaticResource PhoneTextTitle0Style}"/>
            <TextBlock Text="instructions"
                 Style="{StaticResource PhoneTextTitle1Style}"/>
        </StackPanel>

        <ScrollViewer Grid.Row="1">
            <TextBlock Margin="24 12" TextWrapping="Wrap">
        Like the classic toy for kids! Turn over your phone to make the simulated "moo" sound. Make sure your phone goes from completely upright to completely upside-down.
        <LineBreak/><LineBreak/>
        Just like the real cans, you should not shake your phone. You'll get noise, but not the desired "moo."
        <LineBreak/><LineBreak/>
        Don't want a mooing cow? Choose a sheep that goes "baa" or a cat that goes "meow" from the menu that appear when you tap the "..."
            </TextBlock>
        </ScrollViewer>
    </Grid>

</phone:PhoneApplicationPage>
